
Corinthian Column
Software: Blender
Techniques: Nondestructive Modeling, Procedural Workflow
This meticulously crafted Corinthian column was modeled in Blender using a nondestructive workflow, ensuring flexibility and easy modifications. The intricate details of acanthus leaves, volutes, and fluted shafts were achieved through procedural techniques, allowing for high fidelity while maintaining an optimized topology.
The model is ideal for architectural visualization, historical recreations, and game assets, offering both aesthetic appeal and efficiency in rendering. The procedural approach allows for parameter-driven adjustments, making it adaptable to various artistic and technical needs.

Fortnite Inspired: Stylized Art
This stylized environment is inspired by Fortnite's vibrant and playful aesthetic. The assets were modeled in Blender, sculpted in ZBrush, and textured and baked in Substance Painter before being brought into Unreal Engine for rendering. To ensure game optimization, high-poly models were baked onto low-poly meshes, maintaining visual quality while keeping performance efficient. The scene showcases a blend of hand-painted and PBR texturing techniques, bringing a polished and immersive look suitable for games.

Scorpio-N
"As a personal project, I recreated Mahindra's iconic Scorpio-N SUV, one of my favorite Indian vehicles, using Unreal Engine 5.5. This project showcases my expertise in leveraging cutting-edge rendering techniques to bring lifelike detail and lighting to 3D models. From setting up realistic textures to fine-tuning dynamic lighting, the process highlights my passion for automotive design and 3D visualization.
The project also reflects my admiration for Unreal Engine’s powerful capabilities in delivering hyper-realistic environments. Whether it’s crafting game assets or exploring automotive concepts, this piece embodies creativity and technical precision."

Abandoned House
An abandoned house stands deep in a dense jungle, overgrown with vines and moss. The wooden walls are weathered and cracked, with the paint faded and peeling. The roof sags, and the front door hangs open, creaking in the breeze. Inside, broken furniture and shattered glass lie scattered, covered in dust and cobwebs.
The jungle is alive around it, with sunlight filtering through the trees, casting shifting shadows. Water drips from leaves, and mist clings to the ground. The air is filled with the sounds of insects and distant animal calls, adding to the eerie, forgotten feel of the place.
Created in Unreal Engine 5.5, the scene feels incredibly lifelike, with detailed textures, dynamic lighting, and a hauntingly realistic atmosphere.

3D Props
"Detailed and realistic 3D props, designed to bring virtual worlds to life."

Interior Design
"Showcasing thoughtfully designed interiors that balance style and functionality to create inviting spaces."

Blended Classroom
"Reimagining education with my Blended Classroom project—where traditional physics labs meet the immersive world of Virtual Reality to create an engaging and dynamic learning environment."

Optimus Prime
"Optimus Prime has been my hero since childhood, and this 3D model brings that admiration to life. Inspired by the epic scenes from Transformers 4, I aimed to capture his strength and resilience in every detail."

Environment Art
"From serene landscapes to dynamic sci-fi settings, each piece showcases my passion for creating captivating and lifelike environments."

Abstract Art
"Exploring the limitless possibilities of form and texture, my Abstract 3D art combines imagination with intricate design."

Darth Vader
"Embracing the dark side in 3D—my take on Darth Vader captures the iconic menace and power of this legendary character."